Saturday, December 09, 2006

Slung into Action

Ok, I’m playing NFS Most Wanted, know I know the game is old and we have all moved on to NFS Carbon, but the issues in both games are older then the original NFS. The bloody rubber band effect, my goodness when are they going to make a racing game without it.

For those of you who don’t know what this is, I’ll explain. When you’re in the lead in a racing game, the cars behind you get a “boost” to catch up to you, totally ignoring the lagging cars actual top speed. I think the last racing game not to have this wonder that Banjo Kazooie racing introduced to the world was the fist PGR. Then it was introduced to PGR 2 to make it more challenging.

Now I get why it was introduced in arcade style racing games, it’s not fun when you’re 2 laps ahead of the 2nd place car, it’s really boring actually. BUT, when a Honda Civic fly’s by my Lamborghini Gallardo while it’s clocked at 200 mph I draw the line and just stop playing the game. WTF, why can’t developers figure out a way to regulate the rubber band effect to certain cars or even in certain conditions. Like while on a straight away they cannot catch up, maybe on turns they can be more technical and hit the apex of every turn which would in turn make me ( the player ) try to be more technical as well. I mean, I try to be as technical as possible, but when a fricken civic is trying to take me on a straight away my first and only reaction is to smash into it and make it one with the wall. It’s so angering.

Keep on playing players, Just not racing games with the rubber band effect.

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